Same goes for a male Mercenary Liaison. One thing you can't beat is the money though. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. You can box here, but the zone isn't very conducive to it. It's also a hot zone and that makes it really worth it. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). House of Thule armor is pretty damn good for it's level. Edited in general directions to each zone and a blurb about the benefits of being on a live server. Healers have a chance of actually rezzing you! You should be able to clear through here without too much hastle. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. That is how GMs check. Also, being a class like Paladin can make leveling in some places way faster. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. Also, the first AA you should grind on your player toons are to max Combat Stability and then max Combat Agility. Stay at the entrance until you get to 80, then you can push into the north pathway. With EverQuest free to play, returning players can easily add additional accounts. Worth about half a level in that range. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. There is a castle structure there. In the second city, kill Doomfire mobs until 70. I don't like them and only do them if guildmates beg me to. Balanced: This stance is exactly how it sounds. Buy the 950 Point Mount that provides levitation. It's a very easy zone to level in without much drama. When you get a new mercenary, it starts at Level 1 with only a single ability. Also stay away from the center bottom left of the zone. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. The other major reason is Alternate Advancement Auto-Grant. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. © Copyright 2008-2022 Almar's Guides. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. He will very likely murder you if you do. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. The mob density gets much thicker in both places, so it can be dangerous. There are numerous groups in Empires of Kunark, but lets say you're not feeling up to that yet. How this guide works: Player Level refers to the "sweet spot" level range for the player to both gain good experience while still being able to be effective (landing spells/melee) This doesn't mean you must be between this level range. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. ). If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Up to about level 35 a red con gave me 10%-25% XP. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. I forget about that guy. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Stance: You're allowed to set the stance that you want your mercenary to be. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. A: You must be carrying the plat on you in order to pay your merc. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Will continue editing as I play through on different characters. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. Keep clearing around til you hit 48-49. A NOTE ON GEAR: Up til now, the Defiant sets of gear have been pretty spectacular. The reason you select Journeyman is because the Journeyman mercenaries are better, stronger, faster and more advanced (Literally). Q: Can I give my mercenary weapons and armor similar to a pet? It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. A: Yes they do! They are however allowed into LDoN's. They hit like Mack trucks but aren't very durable. This is due to the way parties divide up exp. The good news is money is now weightless! More of the same, except a larger portion of the zone is friendly. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. The mob density is incredible and you can clear the first three levels of the tower at a breakneck speed. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. I will lay out a few spots to hit in this range. The north wall of the citadel is a combination of giants, undead, drolvargs, and cockatrice. The shades there are the highest level normal mobs in the zone. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. This disparity increases with levels. This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. There is a big black stone in the bottom right corner of the zone. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Q: What happens if I don't have the money to pay for my merc? At 6-7 go into the middle cave and kill pumas. If you need to learn more about your class, see our Class Guides for builds and info. (Intelligence level, Upkeep and all that). Mercs make leveling a million times easier so you can catch your friends and start playing with them! Stay near the zone lines until 85, then push out. Go left from the giant hole in the ground after zone in until you get to a pond. I like to use to portal room for quick evacuation. There are three total HAs he will give you. Your tank merc can solo any reds from levels 1-60. Ah yes I always forget about this. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. This guide is a solution to that problem. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. Resplendent Temple is awful in my opinion, with it being nearly impossible to pull singles, and Pillars of Alra is hard to get to (you have to run through a lot of angry Alarins who can see invis in Resplendent Temple) and easy to get yourself killed in, for much the same reason. One or two nameds are easily accessed from here. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. Roughly 80% of the mobs are rootable and headshottable so this is a really nice zone for AAing with a ranger. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. I can't think of many places where the time taken to get there and get setup to afk xp wouldn't have been better spent just killing or questing for regular xp then logging out. BACK TO ACTUAL ZONES THAT CHANGE!! The old school Journeyman Rank 5 mercenary questline takes place here if you want to do it. IN ADDITION: Recently, much better versions of mercenary gear have been released that make your mercs WAY more effective. 38-44 especially will come in a matter of hours. Make me want to fire up the game again! Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. If you hit "M" you can see your map. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. The druid is a . There are a few provided for you by the game, but the vast majority of the world is gonna be uncharted and you will need reliable maps. It's by far the fastest and is almost as easy as the Gribble missions. All rights reserved. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. As pay to play, you really don't break for AAs, just turn on autogrant and there you go. That area is considered Tier 1 for the expansion. You will be doing these three HAs on a loop for a while. and barrel your way to the second city. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. But since I listed Dalnir, I felt I would be remiss to list this place. The west is a mess and quickly drops away forcing you to gate out one way or another. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Once you zone in there is a monster bridge. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Grieg himself is often camped but if he is up be careful. Just pick that one and level there. The money here is ridiculous. NOTE: IF THE FABLED CREATURES ARE UP, DO NOT ATTACK THE BLACK REAVER. They tank for you, heal for you, or dps for you. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors.