This item has been removed from the community because it violates Steam Community & Content Guidelines. The Chief is in here. Bomb Shot - She may also fire a bomb when she holds her arm straight up. Move to the right quick and duck into the small alcove when you reach a dead end. They'll shoot projectiles at you whenever they see you. Grapple - This is a new attack of hers. #3053178 - safe, artist:lockheart, oc, oc only, oc:dot matrix, earth If you don't dance, the crystals will make them invincible. She will always turn into a bat every time she goes to teleport so you can see where she's going before she gets there. Make sure that you've done both of the "loops" near the front of the labyrinth before the huge, wide open room and found the keys there, then head up through the top exit of the biggest room. Welcome to the Kwings Shantae and the Seven Sirens Walkthrough Part 1 Missing Half Genies?! The rest of the story is in Island West and Island East so I'll explain how to 100% those sections within the standard area of the guide after this info box. Now that you know what each room does, we'll need to head on over to the Chief's Hut. Shantae and the Seven Sirens; Super Mega Baseball 3; Superliminal; The Jackbox Party Pack 7; Sakuna: Of Rice and Ruin; Kentucky Route Zero: TV Edition; CrossCode; Bloodstained: Curse of the Moon 2; Neon Abyss; Hades appearing on the list is unsurprising as the game received universal acclaim upon release. You'll see 6 brains in the room. This will open up the hatch below and remove the timer for the rest of the labyrinth. Hitting the spikes will send you back to the start of the room so it's a lot easier to just avoid those blocks all together. BE WARNED: SPOILERS AHEAD! Walkthrough Order - Shantae and the Seven Sirens - Neoseeker Maciejewski for Guides on June 1, 2020 . In other words, go back to where you beat Angler Fish Siren then follow the steps under Octo Siren and you'll be golden. 5 min 05 sec 468. You'll see some blocks with spikes that alternate between top and both or both sides. Now head straight up and go to the right into the save room above. Shantae And The Seven Sirens - 100% Walkthrough Part 1: Water Lilys Den Shantae and the Seven Sirens also called Shantae 5 released for Nintendo Switch, PC, Playstation 4 and XBOX One and. First thing's first, go give Armor Baron a piece of your mind for tricking you. If you're not interested in 100%ing the game and would like to simply complete it, scroll down and click the first page after this info box. Charges - When she stands at either side of the room and charges her sword, she'll dash across the room. Your email address will not be published. Shantae and the Seven Sirens Walkthrough - Video Chums It'll also send a fire shockwave in both directions you have to jump over. Go to the right at the bottom of this sand pit and dig straight down from here. Speak with the scientist and they'll give you whatever nuggets and heart squids you missed from the Tour Route from before the cave in. After you collect the 3 Ore found in Island East, bring it to the Armor Baron in the top right corner. You'll need to explore and defeat the bosses in each of these to unlock access to the endgame. After defeating the boss, you will unlock the Mega Busted achievement. There are THREE squid hearts in each labyrinth. Shantae and the Seven Sirens Tour Route Enemies Bat - You'll see bats hanging from the ceiling. This fusion will allow you to triple jump! is there anything for getting all monster cards? Start going down again. 2. Thanks, that really helped me to locate last two nuggets! Jump Attack - It'll jump from the background straight into the same spot in the foreground. Dig straight up and break the pots for some goodies here. The Tour Route will be caved in and you won't be able to return. You can also bring 3 ores to him in order to gain armor. 4.12* 2,016. After completing the dancing game once, head back to speak with the Chief to receive the Useless Object. The Complete PSX Solution. You've got about four hours to get this one done according to most folks I've spoken to. Continue up to where you started and you'll see you can begin going even higher! Jump across the next platform quickly before it drops out from below you. This Game is available on Nintendo Switch, PS4, Xbox One and Stea. Cheats, Tips, Tricks, Walkthroughs and Secrets for Shantae And The Seven Sirens on the Nintendo Switch, with a game help system for those that are stuck Wed, 08 Feb 2023 20:19:17 Cheats, Hints & Walkthroughs You can talk to him to get a Codebook to bring to the Mayor in Arena Town. . This is the only chance you get to damage the boss. Domonique Lowe (domoniquelowe): Are you able to save after beating the game? This fight is tough as she moves around a lot. You definitely want to speak to Zapple to get the Spark Dance and to Armor Baron to get a Codebook to bring to the mayor of Arena Town. Continue to the right. Be warned: spoilers ahead! Head through the locked door to the right with your final key. Just try to get close when she fires her pistol to crouch and spam attacks. Commentdocument.getElementById("comment").setAttribute( "id", "ae848f3bbee364f48644c21dbb067b54" );document.getElementById("c08a1a06c7").setAttribute( "id", "comment" ); Save my name, email, and website in this browser for the next time I comment. Songs will be ranked based on how many upvotes they got This page of the guide will show what order to go in as well as notes so you can easily find the page you are searching for. @callak3 Steam has this damned infuriating issue where it just deletes images from guides whenever it feels like it, and I don't find out about it until someone posts a comment, which is the only reason I'm here today. This one just requires you to complete the NG+ mode unlocked after beating the game the first time. Continue to the right until you reach a save room. Shantae and the Seven Sirens Audio Improvement Guide, Shantae and the Seven Sirens Win Screens Guide. Shantae and the Seven Sirens - Full Gameplay Walkthrough ( Longplay) Playlist: https://www.youtube.com/playlist?list. You can see where the bombs will land from where the boss is throwing them. Continue up and then head to the right. Shantae and the Seven Sirens Coral Mine Enemies Crystal Crab - These are invincible with the crystals on their back. You need to hit a mask every single shot to win it. Fixed: Release in which this issue/RFE has been fixed.The release containing this fix may be available for download as an Early Access Release or a General Availability Release. Island West - Shantae and the Seven Sirens Walkthrough Shantae And The Seven Sirens - 100% Walkthrough Part 1: Water - YouTube Each one will have an arena to fight. Don't worry, you can hit them in any number of shots to progress the story. They're in roughly the order you'll encounter them in game, but there will be lots of backtracking to 100%. Dig through it for a Heart Squid shown in the image below. The boss will be in the background the majority of the fight and will show its attacks. Unlike the last puzzle, each row moves independently but it's pretty straight forward to move the rows as shown above. She'll continue jumping as usual. Now bring the Manly Doll to the man to the right of the Warp Room to get the Scary Doll. Refreshing Rewards achievement; Shantae and the Seven Sirens. In her 5th adventure, the Half-Genie hero gains new Fusion Magic to explore a vast sunken city, make new Half-Genie friends, and battle the Seven Sirens in her most thrilling adventure yet! Sorry if GDrive isn't your thing. Maciejewski (crazyaejay): No problem - thanks for your comment! You have 5 shots per round but there's infinite rounds. Shantae: Half-Genie Hero - A Step-by-Step Guide, Shantae and the Pirate's Curse: A Step-by-Step Guide, Shantae: Risky's Revenge - A Step-by-Step Guide, Shantae and the Seven Sirens: All Cutscenes, Shantae: Half-Genie Hero Ultimate Edition Review, Shantae: Risky's Revenge - Director's Cut Review, Talk to the mayor then save your game in the room marked with a book, Head right 1 screen to find and talk to Harmony, Run left past the central hub area and enter the room marked with a telescope then descend the hole and keep heading down and left until you find Zapple, Walk right a couple screens to find Fillin The Blank, Work your way back to the surface, go left 1 screen, descend the hole, keep heading left, open the chest for a Nugget, and then talk to Vera, Keep going left and talk to Plink and you'll warp back to town then enter the rightmost door to watch a cool cutscene, Run right until you reach the end then head down the hole and go left to collect another Nugget and your first Heart Squid from the cave at the end, Go all the way right, meet Risky Boots along the way, jump down the hole to enter the Service Area, and head into the first door on the right to discover a Warp Room, Exit the room and travel down and to the left to eventually see your uncle which triggers a short cutscene, After Shantae bruises her bum, run right, fall down the hole, go right at the bottom, and follow the path right and down to reach the entrance to Water Lily's Den, Head right then down and at the bottom, go left 1 screen, stand on the button, and go left for a couple arena fights, After receiving the Key, run right, unlock the door, stand on the button then quickly jump up and go right, In this large room, work your way to the bottom-right and crawl left from the bottom-left platform to claim a Map from the chest, Exit via the top-right door to fight an enemy for another Key, Enter the bottom-right door in the large room, stand on the button and jump to the right then carefully navigate through the linear path and fight Risky Boots, Keep going left and down to find Plink and receive the Dash Newt, Climb out of this room and ascend all the way up to receive a Heart Squid, Exit this room to the left and climb and dash to get another Heart Squid, Head left 1 screen then ascend and at the top, go right, navigate your way around, and jump over the Key at the end to get some money, After collecting the Key from the left side, hold left so you end up on a ledge then dash right for the final Heart Squid, Go left and down for a tricky arena fight, save your game, and fight the Water Lily Siren (Sunbathing Seaweed) by pushing the buttons to slide the boss into the light which stuns her then hit her as much as you can - touching her won't hurt you, Head back until you reach a pool of water then go up with the Dash Newt ability to get a Nugget from a chest, Go left and ascend the column then keep going left and up back to town where you can exchange 4 Heart Squids at the Squidsmith and purchase some upgrades, Keep moving straight to the left while dashing over gaps and enter the hut at the end where you can get a Smooth Barnacle from a trash can, Head all the way back to town and enter the room with a star on it then warp, exit the room, ascend, and head right to receive another Heart Squid and keep going to get a Lumpy Barnacle, Navigate back to town, go to the item shop, and talk to the lady with the goggles to receive the Fusion Stone then give it to Plink in the rightmost room to get the Seer Dance, Run left of town, go down the hole, head left, enter the cave to get another Heart Squid, keep going left, and use the Seer Dance at the end to reach Tree Town, Talk to the chief in the middle hut, enter the top-left hut, play the mini-game, and talk to the chief again for the Useless Object, Go right from the village and open the hatch with the Useless Object to enter the Mossy Biome, run all the way right, and go up to get a Nugget from a chest, Head back and go down the first hole then take the first right to eventually find your uncle who will give you a Handle, Work your way back to where you entered the Mossy Biome, go left, and use the Handle on the device to raise the water then go up and left to enter the Coral Mine, Follow the linear path, fight the golem in the arena, take a detour up for another Heart Squid, and go left for a puzzle room, To solve the puzzle, push the top and bottom rows all the way left, push the middle row so there are 2 empty blocks left and 1 empty block right of it, pull the chain down, and break the block to get a Key, Run all the way right, open the door, go up and right, and use your Seer Dance and Dash Newt to get some extra money then go back and head down, Take the first right for a save spot then destroy the golems in the arena by pulling the chain and move on to acquire a Key, Go back to the column and take a left at the bottom to get another Key then go all the way right while unlocking 2 doors along the way only to end up at another puzzle room, To solve this puzzle, push the bottom row all the way left, the middle all the way right, and the top should have 1 empty block to the left of it, Move left past the tricky room for another save spot and keep going to fight Risky Boots again then get the Gastro Drill from Vera, After mining your way back to a familiar room, go right and dig down for a Heart Squid then head all the way left for a puzzle (top and middle rows with 2 empty blocks to the left and the bottom with 1) which grants a Key, Go right 1 screen and ascend, go left and down for a Key, and then head down where you just ascended, go right 1 screen and head down to find a Map then go left to work your way to the boss, To defeat the Coral Siren (Drills to the Gills), dodge the bombs, drill down to avoid its charge attack, and hit it after it jumps, Head right and talk to a scientist who will mark 6 Mermaid Shells on your map then go right and all the way down then left for another Warp Room, Warp back to town and go down the telescope room hole, circle around and head down and left so you can drill down then save your game to the left and go left, up, and all the way left for a Heart Squid, Go all the way back to the right and drill down as soon as you can, pick up a Nugget on the right, and go left and down to reach the Deep Sea Domain, Follow the path then head up at the intersection to uncover a Mermaid Shell behind the glowing sand and go all the way up for a Heart Squid then go right and pick up another Mermaid Shell, Keep heading right, go down a bit, take the first right, and dig for another Mermaid Shell then head down and dig for one more Mermaid Shell then go down some more for the final Mermaid Shell, At the bottom of this room, get a Nugget from the chest and head all the way back to the scientist (look at, Head up and left, enter the cave for a Heart Squid then go left to Tree Town and enter the leftmost hut to trade the Lucky Amulet to Vera for the Refresh Dance, By the way, you can use the Refresh Dance, Warp to the right Warp Room, exit and head up then all the way right and perform the Refresh Dance for the sleepy dude, enter the submarine, and talk to the goggle lady to descend to the Laboratory, Follow the path left and use the Refresh Dance on the statue to get a Dagron Ball then follow along and go up at the crossroads then keep going and head down at the next crossroads, Keep moving and awaken another statue to get the 2nd Dagron Ball, head back to the previous crossroads and go up and right to discover a Warp Room and the 3rd statue and corresponding Dagron Ball, Run all the way left and give the Dagron Balls to Squid Baron then enter the Sea Vent Lab, head right, go down at the crossroads then keep going down and left for a save point, In the next room, work your way to the leftmost side and hit the red switch then go to the bottom-right corner for a chest with a Key in it and exit via the top-left, Now, head right again and go up at the first opportunity, head left, and acquire another Key in the puzzle room then exit via the top-right and save your game, Follow the path ahead and go right at the bottom, fall down and unlock the right door then exit the large room ahead from the top and unlock the door on the right, Keep going right and collect the Key from the chest in the tricky room, exit left, ascend the column and snag the Map from the right then unlock the door on the left, You'll fight Risky Boots again after the save spot then rescue Zapple and receive the Bonker Tortoise fusion so head all the way down and go right at the bottom crossroads, Go right after the save spot and in the square cannon room, push left then right when you have the decision in order to receive a Key from a chest and head back, snagging a Heart Squid on the way, In the next cannon room, push left, down, right, and up to progress to the boss Tubeworm Siren (Parasite Petting Princess), To beat the boss, hit the tentacles as they emerge, stomp on the eye when it moves along the floor then rapidly attack the boss when it's stunned, Stomp to the left of the dungeon's entrance to get a Nugget from a chest then head down and left from the left Warp Room to reach the Sunken Shipyard, Grab a Nugget from the bottom-left of the large room then exit via the bottom-right, follow along and head left when given the choice to reach a Warp Room then meet a ghost in the next room to get a Fusion Stone, Warp back to town and head all the way right and up to reach Armor Town (use the Refresh Dance on a wilted flower on the way for a Nugget) and talk to Zapple in the bottom-right room to receive the Spark Dance then talk to the Armor Baron who's in the room above for the Codebook, Head left to town while using your new dance on 2 windmills for a couple Ores and talk to the mayor to get some Melba Toast then run directly left for a windmill with a Nugget, Warp to Tree Town to trade the Melba Toast with Bolo for Nuts and Bolts then head to, Fight the enemies in the arena to get the Drool-Stained Doll, open the chest in the next room for a Nugget, and then head back to Armor Town, Give the doll to the girl left of Armor Baron's room, give the next doll to the boy right of the save room, and then give another doll to the guy right of the Warp Room, Warp to the bottom-left point then keep heading right and up, use the Spark Dance to open the door and use it again in the next room to get a Nugget, Head left of the Warp Room and give the Scary Doll to the ghost to gain access to The Boiler then head left and jump on the eyeball box when it's looking up and take the next ones left and down, Run left and ascend, fight the arena monsters, use the Seer Dance after the symbol room then input those symbols to get a Key and head left, drill down, go right, and drill down again while collecting the Heart Squid, Follow the path left from the bottom and fight Risky Boots then rescue Harmony and acquire the Sea Frog fusion, Keep following along, use the Spark Dance in the dark room to progress, make sure to snag the Heart Squid in the top-left of a dark eyeball platform room, fight some arena enemies, use Refresh Dance to purify the water, and then head left at the top, Head left until you see a pool then dive down and enjoy the gem-collecting mini-games, use Seer Dance after heading left 1 room (memorize the symbols), keep going, and then stay on the final eyeball platform to obtain another Heart Squid, Run to the right until you can enter the symbols then acquire the Key, traverse the map all the way left, up, and around and after drilling down, head left, purify the water, and unlock the door only to eventually face the boss, The Angler Fish Siren (Deep Sea Creep) can be defeated by whipping one of the bouncing eyeballs, collecting gems, and standing beside the boss when she emerges while whipping her like crazy, Keep moving right and down, collect a Nugget from the chest in the big room, exit that room by swimming down at the bottom, head all the way right then up and collect another Nugget from a chest then go right as soon as you can, Fall down a long hole and talk to a dog to receive the Dog Collar, climb up, run right, get a Nugget from a chest, swim right and up for a Heart Squid, go back and use the bottom-left warp then talk to the ghost to the left to acquire a Fusion Stone, Travel around to the top-left part of this area, swim up and left, collect a Nugget from a chest, break a rock and power a node for another Nugget then head right at the crossroads, Work your way forward and save your progress then go down if you want to collect a Heart Squid from a tricky cave and go left to receive the Quake Dance from Harmony, Use the dance right away for a Nugget then use it again in the left room to get the Right Bracelet and head to, Head back to the crossroads, go up to collect a Nugget from a chest, and enter the cave then run right for a Heart Squid and head left and up to reach Tree Town, Warp to the bottom point, go left and down, and give the Bracelets to the dog to get the Drained Power Rod then warp to the right point and work your way back to the Metal Fish submarine, Talk to the scientist inside then head to the spot that he marked on your map while entering a cave to get a Heart Squid along the way, In the big room, enter the center block from the left and navigate your way to a chest with a Nugget inside then exit to the top-left for another Nugget, Get back to the big room, exit to the bottom-right then use the Spark Dance in the spike room to descend, use the Seer Dance when you hit a dead end, and then push the button and rescue the scientist to receive the Powered Up Rod, Head all the way to the new mark on your map, push the button after the scene and follow the path all the way left for a reunion then enter the Squid Pit and after talking with your friends, a timer will begin counting down, Fall down to the bottom and collect a Key then enter each locked door to fight enemies, find a Key, use the Spark Dance to power up a node, and break stuff to extend your time, Once you master all 8 rooms (watch me clumsily do so, When you're ready, head up and fight the Octo Siren (Eight Times the Terror) by figuring out the order to smash the 6 little brains then smacking the brain that emerges from the floor, Follow the only path and enter a couple caves along the way to get some Heart Squids then keep going and you'll end up back at town after a scene, Run right and jump and dash up when you can to defeat Energy Collector Mk.